The simulator
Play a card. The board is a measured environment — a twin — and the outcome is either a verdict from this estate's own enforcement tool, a reading of what that environment was measured to do, or unknown. There is no fourth answer, and nothing here is executed.
mandate.py, so the entire resolution table is precomputed at build time —
every card, in every world, under every mandate state — and shipped as
resolutions.json with the tool's own output line in each row. The
browser looks the answer up; it never adjudicates. Where the twin says nothing, the board says
UNKNOWN, never no: a simulator that turns a hole into a denial manufactures comfort.- Nothing played yet. The board shows the opening state: a work item at the first station, the constraint drawn where it currently lives, and a blast radius of nothing.
What the hook card is for
The sharpest card in the deck changes no verdict at all. Push to dev under
mandate v1 is refused before you install the hook and refused after it. What changes is who
refuses: without it, the agent decides inside its own loop — the soft mandate, an
expectation, exactly where mistakes happen; with it, a hook refuses mechanically, outside the loop.
The board draws the refusal in a different place and the verdict column does not move.
Installing the hook changes nothing about the answer and everything about whether you can rely
on it. That is the whole argument of this estate, as one card.
What this does not claim. It is not predictive: it composes measured facts and real verdicts, and it cannot tell you what would happen in an environment nobody measured — every outcome carries the date of the measurement behind it. Eight cards, two worlds and one enforcement tool are not the space of plays; blast radius here is the twin's own reachability, not a discovered attack path. And a card that resolves UNKNOWN is not a card that resolves no: three of them are holes in the measurement, drawn as holes.
Generator: admin/build/gen_simulator.py · specified in
brief v0.33.70
· the worlds are two scenario twins,
seen a third way · gates: every reachable (card, world, mandate) row precomputed or the
build fails; every push verdict re-run through the tool; a card over an unevidenced node must
resolve UNKNOWN; the hook card must move no verdict.