05 — Six screens
Summary
Six screens written as intended output. Screen one is choose-the-environment, not a risk question — reality first, enforced by the layout. Screen two is the grant, with the history field prominent because it changes every node's meaning and an unknown node rendered as unknown, never blank. Screen three is the self-report comparison — three terms, two deltas, and the blind-spot count, the most persuasive number in the flow. Screen four is the trap: show the person prohibitions, store the allow-list, and never show the allow-list here, because an allow-list presented for approval produces consent without comprehension. Screen five is the delta as the product, excess and shortfall side by side with their tiers. Screen six is the pack: what it discloses, and that it is references rather than a description of the estate. No score out of a hundred anywhere — the gap is a picture and a count.
Key concepts
- Screen four, the trap — prohibitions shown, allow-list stored and never displayed
- The blind-spot count — reported N of M — measures the agent as much as the environment
- Reality on screen one — which environment, never a risk-appetite question
Key ideas
- Prohibitions carry the date and capability-set version they were generated from, so a regeneration cannot change what was agreed.
- The history field is a banner, not a footnote.
- A prettier mockup makes an unbuilt flow look shipped; it must carry a not-built marker.